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  1. #1
    Notorious's Avatar Khangus Khan

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    Taking on board everything I've read from players from past and present here's what I've come up with.

    Hitboxes - Revert them back, this isn't a modern day game, therefore GunZ relies on it's player base solely from players who's played GunZ in the past therefore they've grew a custom to the square/cylinder type hitboxes. Don't change what wasn't broken to begin with within the GunZ community.

    [IA] [R] - Bring them back, it would appear that the skill levels of some users who left/quit didn't hold the ability to pick their shots or even self reload meaning they relied highly on those two tags in particular in order to enjoy playing. For "skilled" players yes it was annoying because it encouraged spam, but these tags for them just made it easier for them so eh win, win I suppose, plus they were only applicable to public rooms.

    Daggers - Dagger ranges need re-evaluating, from what I've read the current dagger ranges make D-Styling near pointless. Refer to this thread.

    Shotguns - Remove the categories and make a re-balance, I believe the following to be good;

    Low level: 7 dmg, 1050 delay / 5 clip.
    Mid level stats: 8 dmg, 1050 delay / 5 clip.
    High level stats: 9 dmg, 1050 delay / 5 clip

    Donation stats: 9 dmg, 900 delay / 5 clip
    Limit Breaker: 10 dmg, 950 delay / 5 clip
    Limit Breaker X: 9 dmg, 950 delay / 6 clip

    Server need's to be less of a P2W, by making high level in-store shotguns the same damage as donation shotguns it'll encourage players to level to the 85+ mark in order to be on somewhat of a level playing field as a donation player if they were using standard donation shotguns, of course the delay will be slightly less because as a donation item they need to hold some advantage over regular shotguns.

    Limitbreakers will always remain the BEST shotgun due to the rarity and amounts spent for these shotguns, however the stats of these shotguns don't put you at a MASSIVE advantage over high level shotguns / donation shotguns. Plus it's too late to remove them completely from the game because the refunds will be too much, so at this point the only thing that can be done it balancing them to not be too overpowered.
    Last edited by Notorious; 08-05-2018 at 07:07 PM.

  2. The following 3 users say thank you to Notorious for this useful post:

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  3. #2
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    Originally Posted by Notorious View Post
    Taking on board everything I've read from players from past and present here's what I've come up with.

    Hitboxes - Revert them back, this isn't a modern day game, therefore GunZ relies on it's player base solely from players who's played GunZ in the past therefore they've grew a custom to the square/cylinder type hitboxes. Don't change what wasn't broken to begin with within the GunZ community.

    [IA] [R] - Bring them back, it would appear that the skill levels of some users who left/quit didn't hold the ability to pick their shots or even self reload meaning they relied highly on those two tags in particular in order to enjoy playing. For "skilled" players yes it was annoying because it encouraged spam, but these tags for them just made it easier for them so eh win, win I suppose, plus they were only applicable to public rooms.

    Daggers - Dagger ranges need re-evaluating, from what I've read the current dagger ranges make D-Styling near pointless. Refer to this thread.

    Shotguns - Remove the categories and make a re-balance, I believe the following to be good;

    Low level: 7 dmg, 1050 delay / 5 clip.
    Mid level stats: 8 dmg, 1050 delay / 5 clip.
    High level stats: 9 dmg, 1050 delay / 5 clip

    Donation stats: 9 dmg, 900 delay / 5 clip
    Limit Breaker: 10 dmg, 950 delay / 5 clip
    Limit Breaker X: 9 dmg, 950 delay / 6 clip

    Server need's to be less of a P2W, by making high level in-store shotguns the same damage as donation shotguns it'll encourage players to level to the 85+ mark in order to be on somewhat of a level playing field as a donation player if they were using standard donation shotguns, of course the delay will be slightly less because as a donation item they need to hold some advantage over regular shotguns.

    Limitbreakers will always remain the BEST shotgun due to the rarity and amounts spent for these shotguns, however the stats of these shotguns don't put you at a MASSIVE advantage over high level shotguns / donation shotguns. Plus it's too late to remove them completely from the game because the refunds will be too much, so at this point the only thing that can be done it balancing them to not be too overpowered.
    Exactly this, nothing else needs to be said if you want this server to regain a little of its former glory.

  4. #3
    Zeus's Avatar Avalanche Gaming

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    This thread isn't going to be given the time of day from the admin side. Simply because there's to much rambling going on amongst players/ex-staff.

    Here's what needs to be done to make the server right again.

    Shotgun rebalance.
    Original hitboxes.
    Removal of the trojan (New players see a trojan they are out)
    Anti-cheat? (Tough one without truely breaking privacy of users there's always going to be hackers)

    Nothing more needs to be done, the anti lead I can't comment on because I have 0 issues with it, however I'm fully aware other users do but that may be more due to the fact the hitboxes in present use give the ability for pellets to miss allot more even in close range resulting damage to appear allot less than what it would if hitboxes were in their original state.

    We don't need Light / Standard / Heavy catergories.

    Gems?? If the coding is there and some of the staff team seriously want them involved in the game to give the server abit of edginess then implement them to ONLY work with PVM, since the server attracts allot of questers it gives them a nice little update to help them through questing/survival etc...

    The post below is still one the admins should pay attention to simply because it's addressing everything correctly imo.



    Originally Posted by Notorious View Post
    Taking on board everything I've read from players from past and present here's what I've come up with.

    Hitboxes - Revert them back, this isn't a modern day game, therefore GunZ relies on it's player base solely from players who's played GunZ in the past therefore they've grew a custom to the square/cylinder type hitboxes. Don't change what wasn't broken to begin with within the GunZ community.

    [IA] [R] - Bring them back, it would appear that the skill levels of some users who left/quit didn't hold the ability to pick their shots or even self reload meaning they relied highly on those two tags in particular in order to enjoy playing. For "skilled" players yes it was annoying because it encouraged spam, but these tags for them just made it easier for them so eh win, win I suppose, plus they were only applicable to public rooms.

    Daggers - Dagger ranges need re-evaluating, from what I've read the current dagger ranges make D-Styling near pointless. Refer to this thread.

    Shotguns - Remove the categories and make a re-balance, I believe the following to be good;

    Low level: 7 dmg, 1050 delay / 5 clip.
    Mid level stats: 8 dmg, 1050 delay / 5 clip.
    High level stats: 9 dmg, 1050 delay / 5 clip

    Donation stats: 9 dmg, 900 delay / 5 clip
    Limit Breaker: 10 dmg, 950 delay / 5 clip
    Limit Breaker X: 9 dmg, 950 delay / 6 clip

    Server need's to be less of a P2W, by making high level in-store shotguns the same damage as donation shotguns it'll encourage players to level to the 85+ mark in order to be on somewhat of a level playing field as a donation player if they were using standard donation shotguns, of course the delay will be slightly less because as a donation item they need to hold some advantage over regular shotguns.

    Limitbreakers will always remain the BEST shotgun due to the rarity and amounts spent for these shotguns, however the stats of these shotguns don't put you at a MASSIVE advantage over high level shotguns / donation shotguns. Plus it's too late to remove them completely from the game because the refunds will be too much, so at this point the only thing that can be done it balancing them to not be too overpowered.
    Last edited by Zeus; 08-11-2018 at 11:15 AM.


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  5. The following 6 users say thank you to Zeus for this useful post:

    Castiel (08-11-2018), Ganggbangg (08-11-2018), Hart (08-11-2018), Nerval (08-11-2018), TriHard (08-11-2018), Tzunami best0 (08-12-2018)

  6. #4
    Notorious's Avatar Khangus Khan

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    Originally Posted by notorious View Post
    taking on board everything i've read from players from past and present here's what i've come up with.

    Hitboxes - revert them back, this isn't a modern day game, therefore gunz relies on it's player base solely from players who's played gunz in the past therefore they've grew a custom to the square/cylinder type hitboxes. Don't change what wasn't broken to begin with within the gunz community.

    [ia] [r] - bring them back, it would appear that the skill levels of some users who left/quit didn't hold the ability to pick their shots or even self reload meaning they relied highly on those two tags in particular in order to enjoy playing. For "skilled" players yes it was annoying because it encouraged spam, but these tags for them just made it easier for them so eh win, win i suppose, plus they were only applicable to public rooms.

    Daggers - dagger ranges need re-evaluating, from what i've read the current dagger ranges make d-styling near pointless. Refer to this thread.

    Shotguns - remove the categories and make a re-balance, i believe the following to be good;

    low level: 7 dmg, 1050 delay / 5 clip.
    Mid level stats: 8 dmg, 1050 delay / 5 clip.
    High level stats: 9 dmg, 1050 delay / 5 clip

    donation stats: 9 dmg, 900 delay / 5 clip
    limit breaker: 10 dmg, 950 delay / 5 clip
    limit breaker x: 9 dmg, 950 delay / 6 clip

    server need's to be less of a p2w, by making high level in-store shotguns the same damage as donation shotguns it'll encourage players to level to the 85+ mark in order to be on somewhat of a level playing field as a donation player if they were using standard donation shotguns, of course the delay will be slightly less because as a donation item they need to hold some advantage over regular shotguns.

    Limitbreakers will always remain the best shotgun due to the rarity and amounts spent for these shotguns, however the stats of these shotguns don't put you at a massive advantage over high level shotguns / donation shotguns. Plus it's too late to remove them completely from the game because the refunds will be too much, so at this point the only thing that can be done it balancing them to not be too overpowered.
    bump

  7. #5
    StephanM's Avatar 🌹

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    Originally Posted by Notorious View Post
    bump
    You only state low, mid and high level.
    Like I said before just use the stats from ijji (aka core gunz) and a a few higher level weapons with such same stats (say lvl 70, 80, 90 instead of every 5 lvls).
    So less weapons > more clothing I guess.

  8. #6
    Notorious's Avatar Khangus Khan

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    Originally Posted by StephanM View Post
    You only state low, mid and high level.
    Like I said before just use the stats from ijji (aka core gunz) and a a few higher level weapons with such same stats (say lvl 70, 80, 90 instead of every 5 lvls).
    So less weapons > more clothing I guess.
    Low level 5-50
    Mid level - 50 - 85
    High level - 85 - 99

    Something along those lines since hitting level 85 takes like little to no time with the exp rate especially with what turbo mode gives..

    But yea using IJJI base stats would be a good starting point, remove the Pioneer/Breaker 9 and make the Limitbreakers those 2 shotguns.

  9. #7
    StephanM's Avatar 🌹

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    Originally Posted by Notorious View Post
    Low level 5-50
    Mid level - 50 - 85
    High level - 85 - 99

    Something along those lines since hitting level 85 takes like little to no time with the exp rate especially with what turbo mode gives..

    But yea using IJJI base stats would be a good starting point, remove the Pioneer/Breaker 9 and make the Limitbreakers those 2 shotguns.
    I think Pioneer and Breaker 9 can stay, just make limitbreaker like 1 step better (say 1 extra bag of ammo or 1 extra bullet per slot)

    edit:
    Breaker 9 - 1000 delay - 9 damage - 60 ctrl - 5 maxmag - 25 maxbullet - reload 5 - lvl 60
    Pioneer - 1000 delay - 9 damage - 70 ctrl - 6 maxmag - 30 maxbullet - reload 6 - lvl 40 (think this was a premium on ijji)

    Also your stats of donation vs non donation is sort of off, basic donation should be equal to high lvl (90+) that has no lvl requirement where Limitbreaker should be a tad better (extra mag and more ctrl or something with a tad less delay 50 or so, X version should be +1 of the regular, or roll them around and make the LB X like a Avenger MK II with 2 bullets but 12 dmg isntead of 11?)
    Last edited by StephanM; 08-15-2018 at 12:26 AM.

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