Originally Posted by León View Post
Removing damage causes a major change in approach towards this mode's community which is small already, so dividing it even further seems like a really stupid move.

Look, if you remove damage you remove a very big part of the fun about it, while it's not as big as it sounds you lose lots of strategies when you remove damage, like I did explain to you in game and you even agreed with me, removing damage makes the game quite predictable and no fun, all you'll have to do is spam flips.

"but you still can slash and flip" - yes, you can, but the slashing won't be as effective anymore therefore people will just keep standing there waiting for you to approach with slashes, thus, no point slashing to begin with.

Getting damage also causing you to be aware of your remaining health points which means you'll play more carefully and upon having less health points you'll develop a different strategy for the situation.

Like it was already said it'll take the same effect if everyone will just use training swords.

Glad (and this is glad, no matter if you disagree) is based mostly on timing in calibration with strategy, you remove damage, you remove 50%of the acting glad principles.
This Mode, will not divide anyone... goddamit how do u guys think it will divide? either the most popular glad room at the given time will be played until it dies out, then the next person making the room will decide what will be the mode and this will continue. The community wont be divided...............

How will slashing not be effective? slashing followed by flip is mostly what decent ppl in stairways use to flip someone to death. The DMG part is unnecessary as you can just run away and constanly heal up which is very time consuming since they halved the hp/ap amount.

The only stratergy someone developes when they are low is to tuttle up and run to the god damn hp/ap spawn at stairways.... like comon...

Why are you comparing to normal glad mode?