Originally Posted by Linzor View Post
Had not noticed the dmg reduction so just tried it out, I think its fine now. It still lasts a bit too long tho imo, it just becomes a waiting game if everyone blocks a path with molotovs like in garden or mansion for example. And it's annoying how you can't like go over it unless you're very high up. The height of where the dmg starts should be lowered so you have a bigger chance of jumping over it or use walls to get over it without getting burned cuz now it just forces the enemy to either wait it out or take a detour. Kinda ruins the fast pace. I think that if you make it easier to get over it then the range of it doesn't matter as much.
If we make it possible to jump over them without taking damage we kind of defeat their purpose (you can already use walls though).