View Poll Results: What options do you want to see?

Voters
46. You may not vote on this poll
  • Option 1 (Dual Kodachis - Blocking Delay)

    18 39.13%
  • Option 2 (Dual Kodachis - Damage Decrease)

    11 23.91%
  • Option 3 (Daggers - Flinch/Recoil Removal)

    14 30.43%
  • Option 4 (Daggers - Range Increase)

    19 41.30%
  • None

    8 17.39%
Multiple Choice Poll.
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  1. #6
    Real Girl

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    Dagger machine (looking down and stabbing and circling the opponent) would be abusive as hell..
    As a dstyler - can you honestly say that it's fun and fair gameplay to recoil with a dagger after a block? There is no current way to cause a sword user to recoil as a dstyler - this is very one sided and a *clear balance issue* imo.

    Recoil animation for swords makes a bit more sense as both of you can block.

    And there is currently a bug where the recoil animation will not play in MAIETs code if your target is viewing at a certain angle, not relative to the dagger user, which is commonly referred to as dmachine. I don't like the idea of having to predict an opponent - who already can block to avoid ranged damage entirely if you're in dmachine range - to avoid a recoil animation which may be affected by frame lag.

    As for the range idea I think putting them on 220 range - equal to Kodachis/Swords - is 'more than fair' for daggers. I would much rather see recoil removed than a range increase. And the poll will likely implement one, not both. I'm trusting the community with this one.
    Last edited by SecretsOTheP; 01-19-2016 at 10:45 PM.

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