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  1. #1
    Fay's Avatar Inactive

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    Addition to the 'Sniper/Rev/etc.. Wars' events:

    Currently, the best strategy for winning these events is to camp in the beginning of the round until you receive a final warning. By that point, half the room is dead and the rest has lost some damage while you are still at full hp which obviously increases your chance of winning a lot. It's very hard for the host to see who's camping and who isn't, but the way it is now the camper will most likely win, rather than the person who actually should win.

    Therefore I have two suggestions:
    1. Auto slap players who the host suspects is camping/hiding/not actively partaking in a fight. I'm personally not a big fan of this idea, since it will 100% cause a fight between the host and some players. It's still better than the current state tho.

    2. Make the event 3 rounds long. Give 2 points per round: 1 to the person who's last alive and the other to the person with the most kills/best KD.


    I think the 2nd suggestion is the best, since it encourages the players to actively partake in the the event.

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  3. #2
    justRelax's Avatar The name says it all.

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    Originally Posted by Fay View Post
    Add 'No elevating' as a global rule to all events.
    The following suggestion is a bit too extreme, instead we will take appropriate action for the circumstance where elevating was taken advantage of, and that was during the End of the World event.

    ~ Freestyler's Event Team

    Originally Posted by Fay View Post
    Addition to the 'Sniper/Rev/etc.. Wars' events:

    Currently, the best strategy for winning these events is to camp in the beginning of the round until you receive a final warning. By that point, half the room is dead and the rest has lost some damage while you are still at full hp which obviously increases your chance of winning a lot. It's very hard for the host to see who's camping and who isn't, but the way it is now the camper will most likely win, rather than the person who actually should win.

    Therefore I have two suggestions:
    1. Auto slap players who the host suspects is camping/hiding/not actively partaking in a fight. I'm personally not a big fan of this idea, since it will 100% cause a fight between the host and some players. It's still better than the current state tho.

    2. Make the event 3 rounds long. Give 2 points per round: 1 to the person who's last alive and the other to the person with the most kills/best KD.


    I think the 2nd suggestion is the best, since it encourages the players to actively partake in the the event.
    Option 1 is probably what is like now.
    Option 2 can be looked into.
    Last edited by justRelax; 10-06-2021 at 11:57 PM.


    Spoiler!


  4. #3
    TomasEdison's Avatar ✨ שָׁוִיתי ה' לנֶגדי תמיד

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    Originally Posted by Fay View Post
    Addition to the 'Sniper/Rev/etc.. Wars' events:

    Currently, the best strategy for winning these events is to camp in the beginning of the round until you receive a final warning. By that point, half the room is dead and the rest has lost some damage while you are still at full hp which obviously increases your chance of winning a lot. It's very hard for the host to see who's camping and who isn't, but the way it is now the camper will most likely win, rather than the person who actually should win.

    Therefore I have two suggestions:
    1. Auto slap players who the host suspects is camping/hiding/not actively partaking in a fight. I'm personally not a big fan of this idea, since it will 100% cause a fight between the host and some players. It's still better than the current state tho.

    2. Make the event 3 rounds long. Give 2 points per round: 1 to the person who's last alive and the other to the person with the most kills/best KD.


    I think the 2nd suggestion is the best, since it encourages the players to actively partake in the the event.
    Had a short discussion about this now (again), and option 2 seems to be more practical to me. In my opinion, it would make PvP events like Freestyle Wars // Turbo Survivor more attractive and competitive, so I support that. We'll see what the others think as well and ultimately give a further reference with possible changes too.

    Originally Posted by Eran View Post
    Don't Fall Down but instead of grenades the players use training rockets with Christmas mode so it will shoot snowballs
    Forgot to post a reply about this suggestion when I first read this, too (sorry); I remember testing it (not sure if it was with you or someone else), and I didn't really like this. The grenades explode too fast in Christmas mode and in DFD event it's very critical. I personally don't think players would enjoy that, but this is just my opinion.
    Last edited by TomasEdison; 10-07-2021 at 12:06 AM.


    “Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
    Know then, that the world exists for you: build, therefore, your own world”

    - "Nature" (Chapter 8), Ralph Waldo Emerson
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