Results 1 to 10 of 10

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    New Member

    Join Date
    Oct 2013
    Posts
    9
    Thanked
    4
    Thanks
    2
    Originally Posted by Bunny View Post
    how do you intend to have normal katana, dagger and kodachi users fight into a large sword user when their slashes cant be recoiled and can block? one of the main strategies to locking a player using such swords in place is to recoil them then slash rush around them. If, ontop of the higher range, the capability to backpeddle with it and a ping >0 you add non-recoiling and being able to block slash rushes, large sword users would basically be unkillable if played right. not to mention, incredibly unfun to match with even if killable.
    The same way you counter dead-angling and DBF spam at >0 ping. Turtle gate (which is easy against L-swords), landing a massive, repositioning. Also daggers don't block, dunno what you're getting at there.

    Also
    one of the main strategies to locking a player using such swords in place is to recoil them then slash rush around them
    Yes, and that strategy is so easy to do it renders L-swords useless. It needs to be changed in some way order for L-swords to ever be viable.

    Blocking slash rushes or causing recoil when you block with an L-Sword is too strong, you're right. I'll change 2) to include that blocking with a large sword doesn't cause recoil. Or you just do option 2 and only enable tap-blocking with no recoil *shrug*. Also don't forget, you can only block while on the ground. So just flip them. boom, problem solved.

    Backpeddling is a fair piece of feedback, but you can do that with katanas and L-swords in their current state. Why don't you see it done right now? because it's bad and easy to work around since you're way more mobile than L-sword users.
    Last edited by Kiltro; 01-29-2022 at 11:26 PM.

  2. #2
    Bunny's Avatar woof.

    Join Date
    Mar 2014
    Country
    Posts
    5,306
    Thanked
    2,875
    Thanks
    1,248
    Originally Posted by Kiltro View Post
    The same way you counter dead-angling and DBF spam at >0 ping. Turtle gate (which is easy against L-swords), landing a massive, repositioning. Also daggers don't block, dunno what you're getting at there.

    Also

    Yes, and that strategy is so easy to do it renders L-swords useless. It needs to be changed in some way order for L-swords to ever be viable.

    Blocking slash rushes or causing recoil when you block with an L-Sword is too strong, you're right. I'll change 2) to include that blocking with a large sword doesn't cause recoil. Or you just do option 2 and only enable tap-blocking with no recoil *shrug*. Also don't forget, you can only block while on the ground. So just flip them. boom, problem solved.

    Backpeddling is a fair piece of feedback, but you can do that with katanas and L-swords in their current state. Why don't you see it done right now? because it's bad and easy to work around since you're way more mobile than L-sword users.
    That's fair, I wouldn't mind if admins implemented the suggestions youre making for testing to see if players like it or not. However, looking at the gladiator community specifically (meaning not integrating largeswords into gun usage, this isnt the point of my discussion), if you want gladiator players to not instantly kick someone using these swords, you need to ensure specific things;
    1) Using rusty level 0 large sword as the norm in gladiator rooms where people use a rusty sword
    2) Not relying on flip as a counter mechanic for someone whos blocking on the ground because flips are usually disabled
    3) Backpeddling is possible with katanas and is not as good as large swords with a ping > 0 because large swords have additional range meaning that if you can still catch up to an enemy using those large swords you will not be in range to attack them for a while during a period where they can hit you. This means that strategies to counter backpeddling need to still be viable against those swords
    4) Change the level 0 largesword to have a similar texture to a rusty sword, just bigger and heavier (in order to not cause confusion when people use this like there was for the fire and ice swords when they were released)
    Last edited by Bunny; 01-30-2022 at 12:57 AM.

  3. The following user said thank you to Bunny for this useful post:

    Kiltro (01-30-2022)

  4. #3
    New Member

    Join Date
    Oct 2013
    Posts
    9
    Thanked
    4
    Thanks
    2
    Yeah everything would need playtesting. And maybe my suggestions are too much - I just want L Swords revisited because they should be fun, not useless.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)