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  1. #1
    Bunny's Avatar woof.

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    Originally Posted by EternalBeast View Post
    Way too complex to code and probably not worth the effort anymore, since you hardly ever find a CTF room with 10+ players nowadays (because IA R mods are what made CTF a lot more fun). 5-10% extra exp to every player wouldn't hurt.

    In my opinion, players should only receive the extra exp if they have a minimum of 5 kills and 5 deaths (or something similar) in order to prevent abuse such as doing nothing or rejoining the room when low on HP, and so on. At least this way, only the contributors gain the extra exp.

    @Devs: If you are willing to consider this, please look into setting the default CTF timer to infinite. It's annoying when the games end in 30 minutes due to neglectful hosts.
    but then players can go afk after getting 5 kills and 5 deaths '-'.

    guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn

  2. #2
    Junior Member

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    Originally Posted by Bunny View Post
    but then players can go afk after getting 5 kills and 5 deaths '-'.

    guess it just needs a more strict anti-afk system, 2 minutes afk and youre automatically sent to the gameroom or smthn
    True, but I guess it would be easy to check for activity or movement since there's already an anti-idle system which auto-kicks players for being idle for 5 or 10 minutes (non-training rooms). In case of CTF, the extra exp from captured flags can simply be enabled or disabled by checking for activity every few seconds (just a guess). So, having 5 kills & 5 deaths and frequent activity thereafter should make it fair.

  3. #3
    Canpai's Avatar 🎶🎶🎶 Music 🎶🎶🎶

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    Add [R][IA] to the Room it will be Awesome

  4. #4
    Atm's Avatar Junior Member

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    Originally Posted by Canany View Post
    Add [R][IA] to the Room it will be Awesome
    Yes .
    [SIGPIC][/SIGPIC]

  5. The following user said thank you to Atm for this useful post:

    Canpai (04-29-2018)

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