Originally Posted by justRelax View Post
Upon discussion with the team:

Event Point Cap:

The event point cap remains however, if a host for an event does bonus rounds or awards bonus points then that rule is void for that event. (For instance, doing more than 5 rounds on a normal event or awarding more than 1 event point for a standard event, exceptions do apply, see exceptions below).

Event Point Cap Exceptions:

In Kill the Staff where the Event List states the prize allocation, that standard will still be followed.

For Lucky Dice this is the only event where the event cap is negated. (See event for details)





Race Events:

Due to NAT issues we will be spawning all players after NAT is established.

In Race: We will simply spawn everyone.
In SuperMario3: We will freeze & summon players at their base. When NAT is established we will unfreeze everyone.
(Optional) In case we do any Skillmap we will also spawn everyone after NAT is established.

Note: Regarding the event point cap in Race events, they are maintained. If a player has already capped & is last alive they will be slapped & it would be up to the host to redo the round or not. (Redone Rounds aren't Bonus Rounds)
About Race:

It does not make sense to not host a re-round while having a no-winners round. If someone maxed out and he has an opportunity to win another round because everyone else died, then it would make sense to either allow him or hosting a re-round. If the host does not want to host a re-round (which is fine by me) then the hoster should allow that user to participate after everyone died. How would it benefit you or anyone else by having a no-winners round and not hosting a re-round?

What Legancy said is the perfect solution IMO.
Instead of 3 EPs cap - change it to 3 rounds cap.