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  1. #1
    Bunny's Avatar woof.

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    (special thanks to bram and all the players who helped test and participate and improve the playability of the event)

    Sumo Brawls/Circle of Death
    Tags: [ESP][G15][S250][GLAD][VAMP] (dont put godmode!)
    Description: This event is hosted in Skillmap 2. Players must equip training swords. At the start of the round, the host will freeze everybody in the center of the map and checks that everyone has a training sword and slaps those who dont. Afterwards, he will create a circle that is a bit smaller than the starting platform, that looks like this:
    Spoiler!
    he will then climb to where i'm standing in the image, above the map, and unfreeze all of the players. Since ff is on, the players will begin slashing eachother like in deathmatch, with the goal of pushing every other player outside the area of the mines, and when the host sees that a player has left the circle, he will shoot said player. If the player touches a mine, he will die instantly due to vamp. Due to [S250] combined with [G15], every slash has a big knockup and a massive mid air can easily take you outside the circle, it makes it alot easier to push teammates outside of the circle. The last person in the circle wins, 5 rounds total. The host can increase the difficulty over time by decreasing the size of the circle by placing more mines in the inner circumference, and even force players to be mid air most of the time (and thus end the round very quickly) by placing mines randomly inside the circle.
    Rules: No teaming, No wearing anything other than a TRAINING sword, No forcelagging/spiking.
    Notes: The host should prevent players from elevating when he summons them all in 1 place, and then nudge everyone he slashes back to the center (due to the large knockback). He should also be rather alert to players leaving the circle, and shoot them with an admin shotgun instantly when they do. he should also check to see if anyone doesnt have a training sword at the start of every new round, and re-state that players must have one before ending each round (for new players who joined).

  2. #2
    Bunny's Avatar woof.

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    Replying to my original suggestion for the Sumo Brawlers event. The original suggestion:
    Originally Posted by Bunny View Post
    (special thanks to bram and all the players who helped test and participate and improve the playability of the event)

    Sumo Brawls/Circle of Death
    Tags: [ESP][G15][S250][GLAD][VAMP] (dont put godmode!)
    Description: This event is hosted in Skillmap 2. Players must equip training swords. At the start of the round, the host will freeze everybody in the center of the map and checks that everyone has a training sword and slaps those who dont. Afterwards, he will create a circle that is a bit smaller than the starting platform, that looks like this: he will then climb to where i'm standing in the image, above the map, and unfreeze all of the players. Since ff is on, the players will begin slashing eachother like in deathmatch, with the goal of pushing every other player outside the area of the mines, and when the host sees that a player has left the circle, he will shoot said player. If the player touches a mine, he will die instantly due to vamp. Due to [S250] combined with [G15], every slash has a big knockup and a massive mid air can easily take you outside the circle, it makes it alot easier to push teammates outside of the circle. The last person in the circle wins, 5 rounds total. The host can increase the difficulty over time by decreasing the size of the circle by placing more mines in the inner circumference, and even force players to be mid air most of the time (and thus end the round very quickly) by placing mines randomly inside the circle.
    Rules: No teaming, No wearing anything other than a TRAINING sword, No forcelagging/spiking.
    Notes: The host should prevent players from elevating when he summons them all in 1 place, and then nudge everyone he slashes back to the center (due to the large knockback). He should also be rather alert to players leaving the circle, and shoot them with an admin shotgun instantly when they do. he should also check to see if anyone doesnt have a training sword at the start of every new round, and re-state that players must have one before ending each round (for new players who joined).
    As you can see, the original idea and the idea that was in the testing thread did not contain the tag J0. This tag changes the way the event is played completely, reducing the skill required significantly and makes it rather stale and take a long time to finish.

    On top of removal of the tag, some methods of hosting it could be improved to take less time; players should not be in the same spot using the /summon all command. In the original testing phase, they were simply slashed to the center because the disadvantage/advantage of being anywhere but the center is negligible and it speeds up hosting because they dont continually elevate. Furthermore, if the J0 tag is removed, players will be flying out much more frequently, so the circle can benefit from being slightly larger overall. In order to see more easily who left the circle and to repair it once mines have been taken, the host can stand in the center of the map right above it, shooting whoever leaves it from their point of view. If a mine is taken, the host can simply re-use the command to generate a circle of the same radius that will replace the existing mines as it touches down, making them despawn and repairing any holes.
    Last edited by Bunny; 02-12-2023 at 09:35 PM.

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