Originally Posted by
calabiyau
rvector MyCharacterPos = ZGetGame()->m_pMyCharacter->GetPosition();
posx = static_cast<int>( MyCharacterPos.x );
posy = static_cast<int>( MyCharacterPos.y );
posz = static_cast<int>( MyCharacterPos.z );
if( posz == 0 )
{
if( posx > 19955 && posx < 20617 && posy < -2801 && posy > -3452)
haha!