Originally Posted by Genius View Post
We’ve tested all damage stats, and as I stated before, during the SGTEST4XXL session, shots were sorta wrack. I’d actually go with SGTEST4XL for a real decent skillful shots and neat damage registration, in case we applied SGTEST4XL, the following point should be taken into consideration:

- Regarding the balance, I don’t think dropping the WHOLE shotguns damage by 1 would be a wise step, getting rid of the current 10 damage stats is sage enough imo. Else, everyone will just be hitting HELLA hard with them 10 damage shotguns.

Despite the spread issues, I doubt anti-lead got somewhat of a role playing in that damage thingy. I’m requesting to have a look at the anti-lead’s performance, I guess it needs some improvements or something, ain’t sure about that, it’s just what I concluded while testing the spreads, but I hope I’m wrong so we don’t whine over another new issue that may dissatisfies the community.

Last but not least, can I have an illustration photo of how the current hitbox looks like ?

Thank you for tracking more feedbacks.
There's nothing wrong with the Anti-Lead. It's the shotgun spray pattern.

Anti-Lead just sends the damage depending on the amount of pellets you hit. It doesn't transfer each pellet seperatly, it transfers the hit as a whole.

If you hit and deal 0 damage then you could say something's wrong with the Anti-Lead, but as long as you deal any dmg when hitting (even if it's just 10 damage) then the Anti-Lead is doing it's job just fine. There's only 2 cases: hit->damage and hit->no damage (which shouldn't happen and doesn't happen). There's no inbetween such as "oh I hit but only dealt 10 damage due to Anti-Lead". Nope. That's just the shotgun spray and shows you didn't hit many pellets.

This is the default GunZ hitbox that's always been in GunZ (Ijji, Aeria, etc.) and that we use too (we haven't modified this in any way, it's 100% vanilla/default):
https://i.imgur.com/52RmwIA.jpg
The red part is the hitbox. Male and female have the same hitbox.