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  1. #1
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    And I played it on servers that only use 1.5 source with no additions. You can say it exists in the code, but it doesnt happen in game. You're probably conflating the wobble with the actual massive fx.

    Testing more on FG shows that rockets are unaffected so so much for the 1.5 code. Every time I fire a gun on FG like pistols, sgms, rifles or hmg's it shakes the screen.

    Upon further testing now that I'm really paying attention to it, on FG it actually causes my crosshair to drift when just holding the guns for a while. Yet every other server besides FG has always been rock solid with no aim "recoil" realistic crap. Maiet had recoil that would make your accuracy bad, but never actually moved the crosshair like some CoD game.

  2. #2
    McSic's Avatar L e a d e r

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    Originally Posted by Qwin View Post
    it actually causes my crosshair to drift when just holding the guns for a while. Yet every other server besides FG has always been rock solid with no aim "recoil" realistic crap. Maiet had recoil that would make your accuracy bad, but never actually moved the crosshair like some CoD game.
    Correct we added that. Recoil is unrelated to shake though, they're two seperate things.

  3. #3
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    Originally Posted by McSic View Post
    Correct we added that. Recoil is unrelated to shake though, they're two seperate things.
    >We Added more shit to make your player experience suffer
    >We added more shit to make gunz an arcade game, realistic like a sim game.
    Stop. Do I have make another thread to remove that too?

    Also. I think they are more closely tied together than you think, since it only effects guns with control. both rockets and sgs have control ignored, and no shake happens.
    Last edited by Qwin; 10-27-2017 at 04:10 AM.

  4. #4
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    Originally Posted by Qwin View Post
    >We Added more shit to make your player experience suffer
    >We added more shit to make gunz an arcade game, realistic like a sim game.
    Stop. Do I have make another thread to remove that too?

    Also. I think they are more closely tied together than you think, since it only effects guns with control. both rockets and sgs have control ignored, and no shake happens.
    Do you read?
    They will add an option to disable/enable it.

  5. #5
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    Originally Posted by StephanM View Post
    Do you read?
    They will add an option to disable/enable it.
    Did you read?
    McSic is only talking about the option to disable/enable shake and he thinks that's a separate code than the drifting crosshair.. Oh and by the way, I was wrong it effects all guns. Most obvious on sniper, but even the SG has it. This is such an asinine change now that I notice it, I cant even begin to grasp how it was approved over 2 years of coding.

    According to McSic the drifting crosshair or jerking crosshair every time you fire, is " by design " for the game balance, it's not something that will be looked at to be enabled/disabled. I'm sorry but this is more 3rd rate game design decisions, programmers clearly cant design.

    The visible rippling shake is caused by the jerking offset of the crosshair every time you fire. This needs to be removed as soon as possible, not "an option to disable/enable. Removed.
    Last edited by Qwin; 10-27-2017 at 05:52 AM.

  6. #6
    McSic's Avatar L e a d e r

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    Originally Posted by Qwin View Post
    Did you read?
    McSic is only talking about the option to disable/enable shake and he thinks that's a separate code than the drifting crosshair.. Oh and by the way, I was wrong it effects all guns. Most obvious on sniper, but even the SG has it. This is such an asinine change now that I notice it, I cant even begin to grasp how it was approved over 2 years of coding.

    According to McSic the drifting crosshair or jerking crosshair every time you fire, is " by design " for the game balance, it's not something that will be looked at to be enabled/disabled. I'm sorry but this is more 3rd rate game design decisions, programmers clearly cant design.

    The visible rippling shake is caused by the jerking offset of the crosshair every time you fire. This needs to be removed as soon as possible, not "an option to disable/enable. Removed.
    Oh I think it's a seperate piece of code?
    They're not related. 2 seperate pieces of code. I would know because I added both.
    I know you don't have access to the source and just happen to guess a lot. But just take our word for it.

    Shake is becoming an option, recoil is not - that's a seperate thing.
    Feel free to post a new thread once shake is gone and you happen to dislike recoil still.

  7. The following user said thank you to McSic for this useful post:

    MorningStar (10-27-2017)

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