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  1. #1
    Freestyler's Veteran

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    Originally Posted by Shang View Post
    If hits not registering is the problem then it might not be the spread but something else.
    It does register, but it's more like the damage isn't usually what it's supposed to be. Actually that might be the same as hits not registering, so I'm not sure then to be very honest.

  2. #2
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    Originally Posted by Overdrive View Post
    It does register, but it's more like the damage isn't usually what it's supposed to be. Actually that might be the same as hits not registering, so I'm not sure then to be very honest.
    From my experience, hitting pbs are not as accurate as they should be. You know the drill, hitting a fat one from close range against someone and u think u do full 108 damage, but I notice most of the time that the pellets are going into the wall or floor instead of the target.

    So I think there are 2 problems that are happening right now that are pretty similar. but (hopefully) solved with different outcomes;

    1: The hitbox is too small for the wide spread we have (that might explain the hitting walls/floor from close range). So the hitbox needs to be a tiny bit bigger to match the wide spread we currently have.

    2: The spread is too wide for the current hitbox. That means that we should go for a spread that is tighter than the current one and matches our current hitbox better. Since SG4 was the most popular spread behind vanilla, it might be a good idea we start with this one. Especially since SG4 is a tighter spread than vanilla ( if I remember this correctly).

    This is based on my experience though (gardun room warrior). Since I barely cw anymore (not even at all actually), I don't have the same experience as you might have, so it might be completely different than your experience, but it is always nice to have different views on the topic :]

  3. The following 2 users say thank you to Shang for this useful post:

    Jordan (01-13-2021), Tzunami best0 (01-12-2021)

  4. #3
    McSic's Avatar L e a d e r

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    Originally Posted by Shang View Post
    From my experience, hitting pbs are not as accurate as they should be. You know the drill, hitting a fat one from close range against someone and u think u do full 108 damage, but I notice most of the time that the pellets are going into the wall or floor instead of the target.

    So I think there are 2 problems that are happening right now that are pretty similar. but (hopefully) solved with different outcomes;

    1: The hitbox is too small for the wide spread we have (that might explain the hitting walls/floor from close range). So the hitbox needs to be a tiny bit bigger to match the wide spread we currently have.

    2: The spread is too wide for the current hitbox. That means that we should go for a spread that is tighter than the current one and matches our current hitbox better. Since SG4 was the most popular spread behind vanilla, it might be a good idea we start with this one. Especially since SG4 is a tighter spread than vanilla ( if I remember this correctly).

    This is based on my experience though (gardun room warrior). Since I barely cw anymore (not even at all actually), I don't have the same experience as you might have, so it might be completely different than your experience, but it is always nice to have different views on the topic :]
    Be aware that our hitbox and shotgun spread are the original ones. They're exactly what it's always been in GunZ on the official servers. (So you're really complaining about the original shotgun spread and hitboxes)

    I told you [the community] about the random shotgun spray and it was brought up a long time ago by players, some of you have been there and seen it, we've done multiple attempts to fix it and gave players different options and let you play with different spreads for weeks (or months) even. All in all most of you said they want the original spread back, Ganggbangg is right that I told you it would not fix the issue of inconsistent damage and probably only make it worse, but most of you still wanted the SGV (vanilla) spread - and you got it. (I didn't wanna say I told you so, but yeah I told you so)

    Shotguns with 12 pellets are certainly never gonna be perfect, that's just not possible with shotguns w/ large spray and this low amount of pellets (you see the same inconsistency in other popular games).

    But at least it currently is the original, untouched, vanilla GunZ way.

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    Divine (01-14-2021), Linzor (01-14-2021)

  6. #4
    Amers's Avatar Freestyler

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    Originally Posted by McSic View Post
    I told you [the community] about the random shotgun spray and it was brought up a long time ago by players, some of you have been there and seen it, we've done multiple attempts to fix it and gave players different options and let you play with different spreads for weeks (or months) even. All in all most of you said they want the original spread back, Ganggbangg is right that I told you it would not fix the issue of inconsistent damage and probably only make it worse, but most of you still wanted the SGV (vanilla) spread - and you got it. (I didn't wanna say I told you so, but yeah I told you so)
    Ik u dont wanna deal with this spread stuff anymore, but heres my suggestion: sometimes you just gotta say **** it, no testing, no debates, no time waste. The community cant choose between that many options as proven and a few weeks of playtesting also wont do much. I say just keep it simple, no stress. Its been and is a problem for some people, so:
    Just lower the randomization so its more crisp and that the weird spreads don't get generated that often. All the people that I talk to from the other server say that the hitbox/anti-lead is weird for them (really its the vanilla spread) people who play everyday say its weird, so it can be a problem.

    My vision: lower the randomization, quick playtest, update game. Its a win - win. You cant lose by lowering RNG by a small margin and polishing it a bit!
    "Nobody cares, work harder"
    Love everyone, but trust no one

  7. #5
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    Originally Posted by McSic View Post
    Be aware that our hitbox and shotgun spread are the original ones. They're exactly what it's always been in GunZ on the official servers. (So you're really complaining about the original shotgun spread and hitboxes)

    I told you [the community] about the random shotgun spray and it was brought up a long time ago by players, some of you have been there and seen it, we've done multiple attempts to fix it and gave players different options and let you play with different spreads for weeks (or months) even. All in all most of you said they want the original spread back, Ganggbangg is right that I told you it would not fix the issue of inconsistent damage and probably only make it worse, but most of you still wanted the SGV (vanilla) spread - and you got it. (I didn't wanna say I told you so, but yeah I told you so)

    Shotguns with 12 pellets are certainly never gonna be perfect, that's just not possible with shotguns w/ large spray and this low amount of pellets (you see the same inconsistency in other popular games).

    But at least it currently is the original, untouched, vanilla GunZ way.
    Dont get me wrong, I still like the vanilla spread a lot. I think its still 10000000% better and more consistent than the shite we had last time, but there are still quite a lot of people that are apparently unhappy with the changes after a few months. My 1 vote is less important than multiple others that are complaining about the current situation. I just told them and you, my current experiences with it. Ofc there will always be inconsistencies, but I don't have them as much as the last update. But since there are a lot of people that experience it differently, I am okay with seeing changes.

    I just gave my personal explanation on how I think we can try to fix the problems others have (To make the hitbox a little bit bigger so there is more chance that the pellets hit on the body from close range), or to change the spread (the ones they are recommending, SG4) that might fit the current hitbox better than SG4.

    I am fine either way, changing things or not. I am happy with how things are at the moment.

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