Originally Posted by
McSic
Why wouldn't people equip 2 of these rings? An almost 50% reduction of explosive damage is pretty strong if there's a lot of explosives being used in a room. People can equip and unequip those however they see fit. When equipping both rings, you trade 14 HP 14 AP for almost 50% less explosion damage.
Increased explosion damage on direct hits while decreased damage through walls (and nullified through floors) encourages direct hits (and only makes them equal to their old status/strength against someone wearing an ex/dmg ring when doing those direct hits) whereas they're significantly less useful when the enemy is standing behind a wall / around a corner / on a different floor. So I wouldn't call it placebo.
On a side note, 1 hit and 2 hit nades weren't buffed, they've only received nerfs (ex/dmg rings, wall damage reduction, floor damage reduction), and those were the ones people complained about the most prior to this patch.
Blast grenades could be OP right now due to their high damage in combination with instant explosion, making it very easy to land direct hits, will need to hear some more opinions.