Originally Posted by 1Mike1 View Post
Probably, most outdoor maps suck cause when you try to add detail you will hit the upper brush limit, and you cant leave them as plain as you want cause then they look bland, on the inside and good on the "outside" but I got a troll to reply to so yeah. Mostly though, I might look for textures again, I stopped mapping but I may make a few character selects with animations again. I wanna edit them in blender so their location can be changed, and maybe go into 3ds and change the animation speed so its not all at the same time.



So, you just proved you are the biggest ass kisser on FGunZ, I don't have to accept anything from a brain dead redneck who cant read. Look you moronic ****, I never said GTK is hard to use, I said it has a brush "limit". A brush is a geometric shape, and with GTK + FSRad + Legion's Export scripts, the limit is around 800 if you want to lightmap. Also, along with Legion's exporter its not perfect with collisions.

So, you are a ******* moron, and your mouth is more reminiscent of an asshole because you are completely useless. Since you want to nitpick though, lemme tear apart more of your arguments

GTK is NOT a game engine. It is a 3rd party tool that was generally used for Quake games. You also have obviously never tried creating a map for GunZ because anyone else who has would understand, AKA AAA_Mods.

Continuing on; your second paragraph is just you being butthurt because I don't give two ****s about your useless opinion. Lastly, you're third paragraph (sentence) just proves you have never tried more than making a cube in GTK.

So once again, **** you, hold my ****, eat my shit, and get off my thread. I hope you die, and have a terrible day.

-Mike
you could also go for a fake lightmap approach. you basicly add the lightmap files from a maiet map and edit configs & recompile. this way your maps will be playable with lightmap on & off. there won't be any visible difference between on & off tho. check out my map FTemple (its in fgunz) to see what I mean.