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  1. #1
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    Updated main post.

    • Ported training bot over to JetMan's source.
    • Fixed bot charinfo not initializing correctly.
    • Fixed bots not doing ranged damage.
    • Fixed bots shooting blanks.
    • Fixed bots holding block.
    • Fixed bots not charging massives.
    • Fixed bots not switching to reserved weapons.
    • Bots now aim dead center.
    • Added Unique ID to each bot name.
    • Bots can now aim at NPCs .
    • Fixed bots not taking ranged damage.
    • Fixed bots not getting knockdown by dagger lunges.
    • Added save/load/delete recording file system.
    • Fixed /bot ammo crashing when no weapons.
    • Can now clear recordings by starting and stopping right away.
    • Bots now counter randomly if no parameters are set.
    • Reworked /bot god.
    • Reworked /bot ammo.
    • Fixed bot not aiming at player on ground.
    • Made saving/loading system more robust.
    • Added keystroke simulation system.
    • Fixed bots doing unauthorized commands.
    • Minor rework to the record/playback system. Bots can now use absolute positioning.
    • Added some Easter eggs.

    Edit:
    Oh right forgot to mention the main feature of this batch of updates: /bot save, /bot load, /bot delete.

    Introducing the training bot saving/loading system. It is custom made from scratch to encode your best training bot recordings into a file where you can send it to friends (or enemies). You could record a tutorial for our newcomers, challenge others to beat your personalized fighting style, or leave your buddy something to remember you by.

    When you load a recording, the bot will seamlessly equip the necessary weapons & items mid-combat and continue fighting in a wildly different style without missing a beat.



    Big thanks to JetMan et al for letting me use his source!




    Can you spot when the weapon loadouts change?
    Last edited by Frooples; 10-28-2021 at 11:57 AM.

  2. The following 10 users say thank you to Frooples for this useful post:

    Amamin (10-10-2021), BerS (10-08-2021), Eeksdee (10-08-2021), Faky (10-08-2021), Fay (10-08-2021), Lenny (10-16-2021), Love Donna (10-09-2021), Ommadawn (10-08-2021), StephanM (10-08-2021), TomasEdison (10-08-2021)

  3. #2
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    A very helpful bot

  4. #3
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    Thread moved from General to Blog. Thank you Ommadawn <3
    Updated and rearranged main post.

    • Fixed bot clipping through walls with absolute playback.
    • Fixed saving empty recordings.
    • Fixed bots starting in wrong place during absolute playback.
    • Added APM
    • Fixed ghost bot blocks recoiling player.
    • Fixed new bots not facing correct direction while mimic is on.
    • Added /bot dmg.
    • Added stun upon bot revival/recall during playback mode.
    • Fixed crash when bots try to equip nothing.
    • Reworked /bot counter.
    • Fixed bots sharing movement variables
    • Fixed /bot dmg crashing when ranged npc shoots
    • Added outfit generator. Tweaked /bot spawn command
    • Removed unnecessary alerts.
    • Fixed ghost bot's first slash spawning

    • Ported Training Bots to FGunZ.
    • Fixed bots using hero's camera.
    • Fixed bot dash line orientation.
    • Fixed bot's first slash not spawning and other ZPost issues.
    • Fixed hero's camera skewing bot's aim
    • Fixed opacity in bot's ghost mode.
    • Added opacity param to /bot ghost
    • Fixed bots sharing velocity-related variables
    • Fixed hero's chat freezing bots
    • Fixed bots not playing reload animation
    • Added Bouncy Oblivion to bots.
    • Fixed bots not dying when falling into pits.
    • Changed /bot help to launch webpage containing full command list
    • Fixed bots attacking players and themselves during quests.
    • Fixed snipers on bots always being inaccurate.
    • Decreased number of updates for APM
    • Added bot mod tag
    • Bots no longer needs target player name to be case sensitive
    • Reworked bot outfit generator.
    • Changed /bot norecoil to recoil. Added recoil_chance param.






























    Last edited by Frooples; 12-25-2021 at 09:49 AM.

  5. The following 8 users say thank you to Frooples for this useful post:

    Bunny (12-24-2021), Eeksdee (12-24-2021), GodlyOng (12-24-2021), Legit (01-15-2022), Ommadawn (12-24-2021), StephanM (12-24-2021), SuperKekku (01-23-2022), TomasEdison (12-24-2021)

  6. #4
    Ommadawn's Avatar Bird + Trash = ?

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    Well done buddy, the glad bot would probably 11-0 me haha he's too op.
    Looks like bots can host events now, rip ETs

  7. The following user said thank you to Ommadawn for this useful post:

    Eeksdee (12-24-2021)

  8. #5
    Amamin's Avatar Babyboi

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    If bots can be programmable to help in setting up events (e.g. having them shoot in wall to wall/dodgeball, having them place the mines in sumo brawlers/basketball/circle of mines/whatever other event that needs mines) it would be so cool. Would save so much effort as well as time for both the ETs and the players.

    Froop really the MVP with this whole undertaking.

  9. The following user said thank you to Amamin for this useful post:

    Cid (01-12-2022)

  10. #6
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    Overhauled main post! Thanks Relax for the "Training Bot Commands" title!

    • Fixed bomb/it being passed to bots.
    • Fixed bots moving with chat and mimic on.
    • Removed bots from scoreboard, teammate list, kick-list, finish screen, and chat tab.
    • Added "/bot nuke"
    • Added "/bot despawn"
    • Added "/bot kill"
    • Fixed bots still moving/recording while chatting.
    • Fixed bot weapon switches affecting player.
    • Fixed bots not buffering slashes/shots.
    • Added camera swap when doing bot possession.
    • Fixed player's infinite block when possessing bots.
    • Updated bots to use the player's crosshair for mimic/possession.
    • Changed bots to copy your player grade.
    • Changed bots to briefly pause bot recordings while the player is incapacitated.
    • Fixed bots sliding on the ground during playback.
    • Added target selection by crosshair to: nuke, despawn, kill, tp, aim, follow, mimic's possession
    • Added selection menu for selecting/deleting bot recordings. Along with deletion confirmation. (Thanks JP <3)
    • Added sorting by most recently used to bot recordings.
    • Added pos/dir updates at regular intervals to bot recordings.
    • Fixed sliding bug during absolute recordings.
    • Changed "/bot aim" to switch absolute bot playback to relative.
    • Fixed bots recoiling last attacker when bot's back is slashed.
    • Added error message for "/bot tp" when all bots are dead.
    • Added ammo refreshing after every loop to bot playback.
    • Added bypass to macro cooldowns for bot commands.
    • Changed camera to follow last alive bot when possessing.
    • Added more hidden commands


    Thank you to all the testers who broke my bots repeatedly!!









    Old vid














    Last edited by Frooples; 03-09-2022 at 04:00 AM.

  11. The following 3 users say thank you to Frooples for this useful post:

    Amamin (03-09-2022), Bunny (03-09-2022), ImComming4U (03-09-2022)

  12. #7
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    BIG HYPE, this is incredible.
    I appreciate it a lot, this was sorely needed for over a decade.

    After some more testing...
    **** I FEEL LIKE IM 8 AND ITS CHRISTMAS, THANK YOU

    Here's my gladiator replay pack, it comes with a shitty triangle, circle, JM, 200 bpm static TBF, spam jump, standing massive, aerial massive, aerial dash massive.

    For triangle, circle, and JM to work you need to spawn the bot in the green circle and stand on the shield in the red circle. Even the smallest positioning differences from my initial recording will snowball into a larger desync, but it's what we got. positioning.png

    For all massives i'd recommend using /aim

    I think being able to spawn the bot at a fixed distance would fix the desync issue. If you need any help with anything, Frooples, I can send you my coding resume, best of luck to you <3

    I FORGOT TO UPLOAD THE REPLAY PACK https://drive.google.com/file/d/1ajx...ew?usp=sharing
    Last edited by GDBobby; 03-09-2022 at 11:58 PM.
    jetman come spar with me -swimcap

  13. #8
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    Originally Posted by GDBobby View Post
    BIG HYPE, this is incredible.
    I appreciate it a lot, this was sorely needed for over a decade.

    After some more testing...
    **** I FEEL LIKE IM 8 AND ITS CHRISTMAS, THANK YOU

    Here's my gladiator replay pack, it comes with a shitty triangle, circle, JM, 200 bpm static TBF, spam jump, standing massive, aerial massive, aerial dash massive.

    For triangle, circle, and JM to work you need to spawn the bot in the green circle and stand on the shield in the red circle. Even the smallest positioning differences from my initial recording will snowball into a larger desync, but it's what we got. positioning.png

    For all massives i'd recommend using /aim

    I think being able to spawn the bot at a fixed distance would fix the desync issue. If you need any help with anything, Frooples, I can send you my coding resume, best of luck to you <3
    Glad you enjoy
    Love your enthusiasm.

    The desyncing is on purpose (Chaos Theory). You are probably using relative playback.
    Try absolute playback with "/bot play 0".

    Feel free to apply for dev (https://freestylersworld.com/showthr...er-Application)!
    We are always looking

  14. #9
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    Originally Posted by Frooples View Post
    You are probably using relative playback.
    Try absolute playback with "/bot play 0".
    This spawns the bot at the same location it was recorded, but the player will still be at a pseudo-random distance from the bot unless you put yourself in an exact position that can be reached consistently, like a corner. It reduces the desync, but still snowballs.
    jetman come spar with me -swimcap

  15. #10
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    this bot is amazing especially for gladiatior thx men

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