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    Eeksdee's Avatar Best Asian Male Dora

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    Originally Posted by R0B3N View Post
    Damage Control
    Description: The Event Team will make a TDM with all the participants in the other team. The host sets a time (preferrably a low number, under 5 minutes). The goal is for the Event Team to move around the map avoiding the players as much as possible and the players should be trying to deal as much damage to the ET as possible. The Event Team will naturally have their admin gear on so they don't end up dying and they won't be using weapons to damage people, unless stated otherwise. It's advised to do this with more than one person om the Event Team, because the whole map running after one person sprinting away might be a bit boring, and having more people around can offer some tactics. I'd suggest doing this event in semi-big open maps, (e.g. Castle, Stairway, Dungeon) to be able to roam freely and avoid getting "sword molested" by a team of 20 players in a corner.

    The people with the most damage win the event.


    These are the basics of this event, more below under this sentence.

    Ways to spice this event up to expand on the fun:
    - Choice of Weapons (All weapons allowed, or limited to specific ones. (e.g.: Melee + Revolvers or Only Melee)
    - Friendly Fire [ON]
    - Use of unlimited mines or training nades by Event Team can be used to make it tougher to track them.
    - Participant Team all have the same side effect. (Bunny Hop / Ninja Jump / Zoomed out etc.)

    Rewards:
    1st place - 5 Event Coins.
    2nd place - 3 Event Coins.
    3rd place - 1 Event Coins.

    BONUS:
    If the player team succeeds in making someone from the Event Team suicide, all participants will get 1 event point. (This will stay limited to 1 event point even if you take out multiple event team members.)

    Reasons for this Event:
    Some of the events I've seen involve players killing the Event Team. Did you ever participate in such an event and ended up doing the most damage and someone took away your kill? That is just really sour! which is one aspect of that specific event being so challenging, but it would be nice to have an event that is similar but is more so based on skill and different tactics rather than luck, which is why I created this!

    I left this Event very open to rules and limits in order to avoid nitpicking on specifics that might or might not work.
    But at the same time created in a way the Event Team can innovate or setup the event they want to host it, because the basics are present. I think it's even okay to get rid of some of the things I've put in such as the bonus reward in case it's too troublesome (You can consider it to be one of the spice things up suggestions) etc. But I think the basics are solid and I am of the opinion that it would be fun if the Event Team could fiddle around with it and do something they like with it, differing per time or per event team member.

    So I'll leave up the rules to you guys, but I think it would be fair to make the rules the same as usual (no lagging / macro'ing / spiking etc.) and I think it's wise to disallow Late join (or put a password) and not allow participants in the ET's Team. Not allowing massives to take place in suicidal maps is recommended (or at least make ET immune to them)

    Another recommendation: Depending on how long the event lasts, it might be wise to allow and / or suggest the players to take ammo / magazine pouches with them.

    Spoiler!


    - - - Updated - - -

    Event Name: Keep Holding On
    Map/Location:
    Spoiler!

    Room Tags: GOD, NS, NI, and NG
    Objective: Players will not have any types of equipment on their hands, they have to tumble all their way to the middle to respawn back up and not be killed by suicide. As they are tumbling back down, the host will be equipped with either Admin Sword or Dagger (long-range version), they will slash players to push them off the center which will result in their deaths. The last remaining player will receive 1 EP. To make it more fun and challenging which is optional, gravity will be decreased thus the rate of the players falling quickly will increase.
    ____________________________________________________________________________________
    Last edited by justRelax; 04-26-2021 at 02:36 PM.

    Thank you and credit ~ GeorgeGFX


  2. The following 3 users say thank you to Eeksdee for this useful post:

    Cutie (04-26-2021), R0B3N (04-26-2021), TomasEdison (04-27-2021)

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