Hey Frooples! Your in-game event idea could work, but it requires some changes, in my opinion. At first, the Limit Weapons room modifier should be enabled in order to increase the difficulty, so players will be able to equip Revolvers OR Shotguns Only (depending on the host). Secondly, I was checking it in a private room, and even when the B.O. room-tag is enabled, the host isn't able to jump high enough to face the players. So I think there should be a Jump/Gravity 200~300 room modifier enabled as well.
Hi Bunny,
I don't think that it will work because it's really difficult. I was trying it in a private room, and even without Gravity 200 room modifier it's pretty hard. They can also fly over because of the Speed 200 room modifier, once they get slashed by the host. Maybe the idea of 2 rounds & 3 winners could work, but should be given a try.
The idea of being the first player to reach the host could work, in my opinion. The host may also place landmines along the way to make it harder for the players to reach the finish line. I'd say, we could give it a try and see if the players like the idea or even check if it's working well.
I think it would work, and I'd like to give it a try - looks interesting tbh. Just like you mentioned, this is like any other PvP event and I believe the players will like it. If we remove the melee weapon usage (sword, dagger, etc), it could even be more challenging, in my opinion.
But those are my opinions, let's see what the other trial and official ET's thinks.
Life can only be understood backwards; but it must be lived forwards.
~
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Let's hear from the rest of the other Trial Event Teams of their opinion.
Remember these are only opinions.
Last edited by Eeksdee; 04-25-2021 at 11:15 AM.
Thank you and credit ~ GeorgeGFX
- Honestly, I really liked the idea. This could replace the 'Kill the Staff' event which doesn't exist anymore. However, it might be difficult for the host to watch the players, in order to see if anyone is cheating by leaving the ledge/balcony (in Terrace of The Sky map, for example). Another thing; instead of "First player to reach X kills wins", would be better if it was "First player to kill the host each round wins 1 event point" (5 rounds event basically). Besides, what do you mean by SO room-tag? not sure I understood that.
1. To be honest, I didn't like the idea. My fellow Trial Event Moderators have already said everything pretty much, but I may repeat some things in my reply. The biggest issue is that there's no really space for a lot of players to climb on the wall. Another thing is that the event will quickly become a torture and not enjoyable at all since you can barely go up and easily can get slashed to the oblivion. Basically, seems like there's 0 chance for players to go up successfully.
2. I personally liked the original version of this event, where the players have to reach the finish line and the last one gets slapped. By making it 1 winner each round (5 rounds in total), the event will take longer, I believe. Therefore, I may suggest to make it a 3 winners event, but then it'll be similar to Need for Speed. Anyways, it deserves a try. We can see how it actually works and maybe find some other twist(s). Side-note; the S50 room modifier isn't a good option imo because the slow movements might cause the participants lose patience.
3. That's a great idea, I really liked this one. I personally think we should also add more PvP events to the list, so this one could surely work! We can also try it with or without the G250 tag, since this modifier isn't necessary imo. Another option is to decrease it a little, G250 seems too high.
Overall, your event idea's are great. I believe that even those, which I personally didn't like, deserve a test.
*Credits to GeorgeGFX for the Avatar picture!
“Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
Know then, that the world exists for you: build, therefore, your own world”
- "Nature" (Chapter 8), Ralph Waldo Emerson
Damage ControlDescription: The Event Team will make a TDM with all the participants in the other team. The host sets a time (preferrably a low number, under 5 minutes). The goal is for the Event Team to move around the map avoiding the players as much as possible and the players should be trying to deal as much damage to the ET as possible. The Event Team will naturally have their admin gear on so they don't end up dying and they won't be using weapons to damage people, unless stated otherwise. It's advised to do this with more than one person om the Event Team, because the whole map running after one person sprinting away might be a bit boring, and having more people around can offer some tactics. I'd suggest doing this event in semi-big open maps, (e.g. Castle, Stairway, Dungeon) to be able to roam freely and avoid getting "sword molested" by a team of 20 players in a corner.
The people with the most damage win the event.
These are the basics of this event, more below under this sentence.
Ways to spice this event up to expand on the fun:
- Choice of Weapons (All weapons allowed, or limited to specific ones. (e.g.: Melee + Revolvers or Only Melee)
- Friendly Fire [ON]
- Use of unlimited mines or training nades by Event Team can be used to make it tougher to track them.
- Participant Team all have the same side effect. (Bunny Hop / Ninja Jump / Zoomed out etc.)
Rewards:
1st place - 5 Event Coins.
2nd place - 3 Event Coins.
3rd place - 1 Event Coins.
BONUS:
If the player team succeeds in making someone from the Event Team suicide, all participants will get 1 event point. (This will stay limited to 1 event point even if you take out multiple event team members.)
Reasons for this Event:
Some of the events I've seen involve players killing the Event Team. Did you ever participate in such an event and ended up doing the most damage and someone took away your kill? That is just really sour! which is one aspect of that specific event being so challenging, but it would be nice to have an event that is similar but is more so based on skill and different tactics rather than luck, which is why I created this!
I left this Event very open to rules and limits in order to avoid nitpicking on specifics that might or might not work.
But at the same time created in a way the Event Team can innovate or setup the event they want to host it, because the basics are present. I think it's even okay to get rid of some of the things I've put in such as the bonus reward in case it's too troublesome (You can consider it to be one of the spice things up suggestions) etc. But I think the basics are solid and I am of the opinion that it would be fun if the Event Team could fiddle around with it and do something they like with it, differing per time or per event team member.
So I'll leave up the rules to you guys, but I think it would be fair to make the rules the same as usual (no lagging / macro'ing / spiking etc.) and I think it's wise to disallow Late join (or put a password) and not allow participants in the ET's Team. Not allowing massives to take place in suicidal maps is recommended (or at least make ET immune to them) I would also disallow flip, so you won't be able to kill an ET via that kind of way, because it will instantly get you the most damage.
Another recommendation: Depending on how long the event lasts, it might be wise to allow and / or suggest the players to take ammo / magazine pouches with them.
Last edited by R0B3N; 04-26-2021 at 10:55 AM.
Bunny (04-26-2021)
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Event Name: Keep Holding On
Map/Location:
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Room Tags: GOD, NS, NI, and NG
Objective: Players will not have any types of equipment on their hands, they have to tumble all their way to the middle to respawn back up and not be killed by suicide. As they are tumbling back down, the host will be equipped with either Admin Sword or Dagger (long-range version), they will slash players to push them off the center which will result in their deaths. The last remaining player will receive 1 EP. To make it more fun and challenging which is optional, gravity will be decreased thus the rate of the players falling quickly will increase.
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Last edited by justRelax; 04-26-2021 at 02:36 PM.
Thank you and credit ~ GeorgeGFX
Cutie (04-26-2021), R0B3N (04-26-2021), TomasEdison (04-27-2021)
If you host the event in Team Deathmatch or Team Training game modes with basic room tags (i.e. NI, F), it will quickly become another version of 'Kill the Staff' event. Therefore, I suggest sticking some of the optional additions you mentioned in "Ways to spice this event up to expand on the fun" above. Besides, if Friendly Fire is ON, the Damage Control event will be similar to the concept of Hunger Games, but with a minor twist. So, I suggest hosting the event in Team Deathmatch + Extreme game mode. It means, once players die, they'll respawn within 5 seconds in the blue base, but their DMG only will reset, so they still have a fair chance to deal damage again and win.
Overall, your event idea is fantastic, and I personally would love to try hosting it or participating in it.
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Excellent idea! I believe participating in the event will be enjoyable and challenging. Plus, maybe increasing the Gravity to 150~180 shouldn't be an optional addition but a requirement for this event. Overall, it should be tested, so we can see if it works or not and receive feedbacks from the players accordingly.
Last edited by justRelax; 04-26-2021 at 02:06 PM.
*Credits to GeorgeGFX for the Avatar picture!
“Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
Know then, that the world exists for you: build, therefore, your own world”
- "Nature" (Chapter 8), Ralph Waldo Emerson
Event Name: Lucky Guess?
Map/Location:
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Room Tags: Glad, ESP and NM
Objective: Firstly, the host will give 3 objects that are on the map such as the computer, fish tank, and books with their corresponding number to which the players will choose one of this objects whom they will stand on or beside the objects just in case they are not able to stand on it. 10 seconds will be given to the players after which those who ain't at any of the designated objects will be slapped. After players have chosen their places, the host will then freeze everyone to stop cheating and after which dice will be thrown (/roll <number>). The number that the dice lands (do remember that each object has its own number) on to will determine who will move on to the next phase. This will carry on till 1 person is left and when in a turn of the event there is not 1 survivor the round will end. Last to survive wins 1 event point. For players, best is to deactivate Archetype Config for an easier game.
Last edited by Eeksdee; 04-26-2021 at 06:19 PM.
TomasEdison (04-26-2021)
remove no elevating rule from flip and lunge the staff
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