Add 'No elevating' as a global rule to all events.
The following suggestion is a bit too extreme, instead we will take appropriate action for the circumstance where elevating was taken advantage of, and that was during the End of the World event.
~ Freestyler's Event Team
Originally Posted by Fay
Addition to the 'Sniper/Rev/etc.. Wars' events:
Currently, the best strategy for winning these events is to camp in the beginning of the round until you receive a final warning. By that point, half the room is dead and the rest has lost some damage while you are still at full hp which obviously increases your chance of winning a lot. It's very hard for the host to see who's camping and who isn't, but the way it is now the camper will most likely win, rather than the person who actually should win.
Therefore I have two suggestions:
1. Auto slap players who the host suspects is camping/hiding/not actively partaking in a fight. I'm personally not a big fan of this idea, since it will 100% cause a fight between the host and some players. It's still better than the current state tho.
2. Make the event 3 rounds long. Give 2 points per round: 1 to the person who's last alive and the other to the person with the most kills/best KD.
I think the 2nd suggestion is the best, since it encourages the players to actively partake in the the event.
Option 1 is probably what is like now.
Option 2 can be looked into.
Currently, the best strategy for winning these events is to camp in the beginning of the round until you receive a final warning. By that point, half the room is dead and the rest has lost some damage while you are still at full hp which obviously increases your chance of winning a lot. It's very hard for the host to see who's camping and who isn't, but the way it is now the camper will most likely win, rather than the person who actually should win.
Therefore I have two suggestions:
1. Auto slap players who the host suspects is camping/hiding/not actively partaking in a fight. I'm personally not a big fan of this idea, since it will 100% cause a fight between the host and some players. It's still better than the current state tho.
2. Make the event 3 rounds long. Give 2 points per round: 1 to the person who's last alive and the other to the person with the most kills/best KD.
I think the 2nd suggestion is the best, since it encourages the players to actively partake in the the event.
Had a short discussion about this now (again), and option 2 seems to be more practical to me. In my opinion, it would make PvP events like Freestyle Wars // Turbo Survivor more attractive and competitive, so I support that. We'll see what the others think as well and ultimately give a further reference with possible changes too.
Originally Posted by Eran
Don't Fall Down but instead of grenades the players use training rockets with Christmas mode so it will shoot snowballs
Forgot to post a reply about this suggestion when I first read this, too (sorry); I remember testing it (not sure if it was with you or someone else), and I didn't really like this. The grenades explode too fast in Christmas mode and in DFD event it's very critical. I personally don't think players would enjoy that, but this is just my opinion.
Last edited by TomasEdison; 10-07-2021 at 12:06 AM.
“Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
Know then, that the world exists for you: build, therefore, your own world”
- "Nature" (Chapter 8), Ralph Waldo Emerson
The event will be hosted in Wall2Wall map. Host will freeze everyone at the start of the round. To start the event, host will unfreeze 2 players and call them in the middle of map to fight each other. Every 20-25 secs a random player will be unfrozen and he must join the fight this process will be repeated till last player is unfrozen. The fight will go on untill 3 players remain. The host will be randomly droping meds using admin vials around the map. Host should drop 10-15 meds every 40-50secs. Players can pick the meds to increase the hp/ap.
Rules: Players should only equip with daggers! No Speedy / Speedy x Dagger allowed. No climbing back to the base or on the side walls. No dealing anykind of damage to the frozen players. No lagging / Spiking / f12ing / teaming and stalling the event.
Note for staff: The event should be hosted in Wall2Wall map only. " Friendly Fire " should be enabled. Host should equip with admin speed vials and admin meds.
Prize: Last alive gets +3 event points. Last to die gets +2 and second last to die gets +1.
Description: This is a gauntlet of the events with the room tags GLAD, M namely: Dodgeball, End of the World, Last Man Standing, Run from (Long) Dagger/Sword/Nade. Every round, the host(s) will select an event to do from the event pool. Familiarity with these events is an advantage. Last alive wins.
Rules: Rules specific to certain events apply accordingly (e.g. don't say "LOL BLIND" in Last Man Standing round, etc).
Prize: The last player alive receives 1 event point.
Game Mods: GLAD, M
Ghost Sniper
Tags: S300 J0 NS NI V SNO
Map: SkillmapV5
Description: In this event your objective is to kill the host, who will have a normal amount of hp/ap, using snipers only. The host will use a ghost set, and additionally have admin vials activated which makes him move super fast on top of the S300 tag. The person to kill the host wins +1. Can be hosted with more than one host per round.
Rules: no shotbot
Additional hosting choices and optional changes: 1) Enable friendly fire, 2) Enable turbo mode (for 1 hit kills), 3) Allow host to jump by using J200 tag instead of J0, making it harder to kill him.
Ghost Sniper
Tags: S300 J0 NS NI V SNO
Map: SkillmapV5
Description: In this event your objective is to kill the host, who will have a normal amount of hp/ap, using snipers only. The host will use a ghost set, and additionally have admin vials activated which makes him move super fast on top of the S300 tag. The person to kill the host wins +1. Can be hosted with more than one host per round.
Rules: no shotbot
Additional hosting choices and optional changes: 1) Enable friendly fire, 2) Enable turbo mode (for 1 hit kills), 3) Allow host to jump by using J200 tag instead of J0, making it harder to kill him.
Since I had a lot of free time today I went ahead and refined your event idea. In addition it is obvious that shotbot is disallowed & if you use it you will get banned.
Ghost Sniper
Suggested by Bunny
Spoiler!
Description: The event takes place in Skillmap V5. The goal is to kill the host, using snipers only. The host will equip the Admin Ghost Avatar & use Admin Acceleration Vials to move around the map. The player(s) who kills the host(s) wins.
Rules: No spiking / lagging / force-lagging.
Prize: The player(s) who kills the host(s) receives 1 event point.
Game Mods: J0, NI, NS, SNO, S300, V
Additional Hosting Choices & Optional Changes:
Enable Friendly Fire.
Change Game Mode to Team Turbo.
Change J0 to J200.
Anyhow I am thinking of trying out this event since I have gone through the effort of reworking it. It sounds similar to Counter-Strike & Sniper Wars, however it is different from Counter-Strike since FPS is not enabled, and different from Sniper Wars when NS is enabled.
Overall, would like to try it out and go from there, the optional changes will perhaps be worked on to make it optional or part of the main functionality of the event. Anyhow will have to hear what the other Event Team members have to say about this suggestion.
Last edited by justRelax; 03-06-2022 at 12:26 AM.
Reason: Bunny chose wrong Turbo Mode.
Since I had a lot of free time today I went ahead and refined your event idea. In addition it is obvious that shotbot is disallowed & if you use it you will get banned.
Ghost Sniper
Suggested by Bunny
Spoiler!
Description: The event takes place in Skillmap V5. The goal is to kill the host, using snipers only. The host will equip the Admin Ghost Avatar & use Admin Acceleration Vials to move around the map. The player(s) who kills the host(s) wins.
Rules: No spiking / lagging / force-lagging.
Prize: The player(s) who kills the host(s) receives 1 event point.
Game Mods: J0, NI, NS, SNO, S300, V
Additional Hosting Choices & Optional Changes:
Enable Friendly Fire.
Change Game Mode to Team Turbo.
Change J0 to J200.
Anyhow I am thinking of trying out this event since I have gone through the effort of reworking it. It sounds similar to Counter-Strike & Sniper Wars, however it is different from Counter-Strike since FPS is not enabled, and different from Sniper Wars when NS is enabled.
Overall, would like to try it out and go from there, the optional changes will perhaps be worked on to make it optional or part of the main functionality of the event. Anyhow will have to hear what the other Event Team members have to say about this suggestion.
Find the Ghost am i joke to you? why this suggestion isn't similar to FTG?
well, in FTG host will use ghost avatar + vials and in lost woods map, only diffferent in this idea is players allowed to use SNIPER instead of ALL WEAPONS and players movement speed (modifiying even jump -.-)
btw bunny I like the rule of this event
Last edited by Faky; 03-06-2022 at 01:47 AM.
~Credits to GeorgeGFX for the Signature
]
"Dreams are short-time happiness"
-Faky
you can do 99 things for someone and all they'll remember is the one thing you didn't do
Find the Ghost am i joke to you? why this suggestion isn't similar to FTG?
well, in FTG host will use ghost avatar + vials and in lost woods map, only diffferent in this idea is players allowed to use SNIPER instead of ALL WEAPONS.
btw bunny I like the rule of this event my.
its different to FTG because in FTG you have to find the ghost whereas in this event the ghost is seen but needs to be killed, the vials make him visible just harder to hit due to invisibility. he also has the inherit advantage of moving much faster than the players and having access to a sword.