Originally Posted by
DDaggerDD
A game with not just a lot of variety in it's gameplay, but a game that can have a lot of variety which leaves space for players to find future new tactics and combos etc to be used and viable against previously meta (ik lol) strategies, is a good game. A game without the need to update/balance out things and leave it up to the community to balance out the game with new findings. But when there is a thorn, a big ass thorn in the game's back, blocking the players up front, slowing down game progression, variety, new findings- the game will slowly get stale for the players and they will slowly be converted to what I call "insta ups". Where you can only really have a boost of fun from something that insta gives it to you like a new update, a patch, an in game event and yes, also room tags. A game will constantly change if there is room for it to change and players will always see different tactics/styles from players- being valid, and having fun fighting against different things constantly.
Although it can happen here, yet rarely, and at a very slow rate are new kstyle moves and tactics found here- wait they aren't- but if you have a game mode that conflicts with another gamemode and limits it from expanding, the players will get bored of it over time and result to other things, room tag versions of it, etc. If there is a group of items unbalancing and limiting variety in a game mode, that gamemode will get stale and slowly die out, this applies to clanwar, everything. It has been happening long before like you said, however, it seems like the more and more updates come on this server, the more they conflict with the growth of other content in this game- Until someone complains about it.. I just wish content was actually legitly tested and barely conflicts with other things, and don't rely on the community's responses so heavily and know for ur selves.... (the devs). Well, we'll see.