Originally Posted by
Black
oh i see. Well thats fine, just saying something that i noticed since i am new, seemed kinda off to me.
i understand your predicament, as i see it, staff wanna keep the many options on weapons so they have more options where people can choose from,and you want to close the gap a bit,as a suggestion or an idea i think that instead of separating for example, every 2 swords for each 5 levels,you could make more gaps between levels, for example: sword 1, lvl1, sword 2 lvl 3, sword 3 lvl 5, sword 4 lvl 8, and so, another idea is that you start the damage difference a bit higher for start equipment, by this i mean, that instead of a lvl 1 10dmg sword, you start on a 15 damage sword, keeping the same weapons, but making the model be more worth while as you go up on rank of weapon. You could also have a bit of both, but this way lower levels will be a bit stronger,and it wont affect donors or higher levels,unless they dont like having a challenge regardless the level of the player of course lol.
Another idea is that you reduce the ammount of weapons you got, i know this would be a bad idea for the reasong i said before.
but if you think about it, how many people actually are taking into account most of the lower level models? most of the people that are on a lower level just want to go up, and get stronger, so you can have less weapons on lower levels, and as you go up and leveling up is slower, you get more options.