If we count the hp/ap in total of a non donater and a donater this will happen :
- Donater
150 hp 130 ap.
35 meds which heal 20 hp 20 ap each med.
35 x 20 = 700.
so this means donaters have 150 + 700 = 850 hp and 130 + 700 = 830 ap.
- Non Donater.
130 hp 110 ap
5 hp meds = 100 hp
5 ap meds = 100 ap.
130 + 100 = 230 hp
110 + 100 = 210 ap
so non donaters have 230 hp and 210
also the donaters have 11 dmg and 10 dmg
non donaters sucky delay and 8 dmgs
SEEMS FAIR RIGHT ?XD
Ikr like make the meds fukin 45 clips ;-;
stop complaining, this is how fgunz is...
McSic.
I think it would be a good idea to make it IJJI style but a little bit different.
The best idea that alot of people would agree on is this.
Since people have 150 hp and 130 ap it should be fair that donaters can heal themselves atleast one time to full.
In the shop there are sorts of op meds too, the chips and sht they should be deleted.
In shop for non donaters it should be :
Level 10 - Medic kit healing 10 hp / or ap (clip 2)
Level 20 - Medic kit healing 10 hp / or ap (clip 3)
Level 30 - Medic kit healing 10 hp / or ap (clip 4)
Level 50 - Medic kit healing 20 hp / or ap (clip 3)
Level 50 - Medic kit healing 20 hp / or ap (clip 4)
Level 60 - Medic kit healing 20 hp / or ap (clip 5)
donaters.
Make Medic kit healing 20 hp / or ap (clip 8/9/10)
Just to make clear I'm talking about 1 medic kit that will heal ONLY hp or AP not both of them.
at this point even the normal meds are op xD
10 x 16hp16ap
all the meds need a revamp not just the donars DD
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