Originally Posted by Lt Eddie View Post
Oh no trust me. I'm not at all implying to leave SGs untouched. At PB and even at long distance range those ****ers are way too OP. But people have grown to love the way SGs are now. SGs are a far far more sensitive topic. God forbid you lower the delay in a SG by like 1 damn number and it'll spark WWIII.

Anyway, forgot to respond to your question you asked earlier. In regards to that, IMO I think it makes it a little more difficult to aim with snipers in third-person. It's like aiming with a rev almost. Only thing is that close range with these snipers would be far too OP for those with 10000000/10 aim, and would most likely have to be looked into for some sort of balance.

Also keep in mind, I'm not at all saying to just take the scope off and leave snipers the way they are and that'd be the magical solution to everything. They would still need more balancing. They can balance it however they see fit, I'm just asking them to take this first step of removing the scope, or at least take it into consideration '-'
I understand, but I say to look more into that [NSC] idea. People like me have grown to love snipes, heck it's practically all I'm good at anymore. I'd say leave it as a scope. I'd even say to lower the dmg by alot so it could be 3 shots like the lower lvl snipes. But please, the scope has to stay!