Don't Be Last
Description: The host will spawn everyone to the Superflip "Noob Course". He will unfreeze players at the start of the course, and position himself over the climbing wall (tall, narrow wall separating the bottom and top platforms). Players will then be unfrozen and be required to reach the finish line of the "Noob" course, and will be affected by 200% gravity as well as 200% speed, making it harder for them to climb. The host, standing at the top of the wall, will be slashing them down (slashes cause double the knockback due to 200% speed). The last player to reach the finish line gets slapped. The host then freezes everyone alive back at the start of the "Noob" course. This process repeats until there's a winner (5 rounds total).
Rules: No spiking / lagging / force-lagging. You cannot use a speedy dagger!. Listen to the host at all times. No stalling. No shortcutting.
Prize: Last person to stay alive (after everyone either suicided or got slapped for being last), gets 1 event point.
Game Mods: GOD, GLAD, S200, G200


Note: I recommend doing 5 rounds of this, and not kicking whoever loses. This is because suiciding can be frequent, especially if you get hit by the host or miss a jump. Additionally, each race-round is short, meaning the last person will die pretty frequently.

Don't Be Last (FF VERSION)
Description: The host will spawn everyone to this Superflip area: https://i.imgur.com/VARE8uE.jpeg . He will unfreeze players at the start of the course (bottom right of the picture), and wait here: https://i.imgur.com/E1odIHS.jpg . Players will then be unfrozen and be required to reach the host and die, and will be affected by 50% speed, making them slower. Players who got slashed off by other players have an opportunity to get back to the start of the course because of Bouncy Oblivion tag. The last player to reach the finish line gets killed/slapped. This process repeats until there's a winner (5 rounds total).
A different version of this: The first player to reach the host wins (did not have enough testing to determine how long each version might take).
Rules: No spiking / lagging / force-lagging. You cannot use a speedy dagger!. Listen to the host at all times. No stalling.
Prize: Last person to stay alive (after everyone got killed by being last), gets 1 event point. OR: First person to reach the host, gets 1 event point.
Game Mods: GOD, GLAD, S50


Note: Players who fall are not able to get back up and shortcut, as the bouncy oblivion does not bounce them up high enough for this to be possible. Instead, they have to dash back to the start (bottom right of first image).

Oblivion Battles ([GLAD]/[SGO]/[SNO]/[RVO])
Description: Similar to the way any gladiator type PVP event is hosted, players will now be spawned at the bottom of 'Skyline' (With bouncy oblivion, they cant suicide), and fight whilst jumping repeatedly (similar to bunny mode), and be unable to climb back up due to the high gravity. Last player alive wins (+3 +2 +1 if its hunger games styled). This offers a unique experience to PVP because you keep moving in the direction you dash/massive in, instead of staying in place. Variations with SGO/SNO/RVO are also possible.
Rules: No spiking / lagging / force-lagging. No stalling.
Prize: Last player alive wins (+3 +2 +1 if its hunger games styled) 1 event point.
Game Mods: GOD, GLAD/RVO/SGO/SNO, G250, ESP