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  1. #561
    TomasEdison's Avatar ⛅️🪴 .קְצִין נִפְגָּעִים

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    Originally Posted by Eran View Post
    Add a game mode with racing cars. Or like wiw tag instead of weapons, cars spawn and you can run over people.
    Add cars to gunz before gta 6
    Sounds more of a general suggestion to the game than an actual event idea.
    You may post it on the Suggestions section instead.


    “Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
    Know then, that the world exists for you: build, therefore, your own world”

    - "Nature" (Chapter 8), Ralph Waldo Emerson

  2. #562
    Bunny's Avatar woof.

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    Players in Onslaught War have no incentive for their team to win - the losing team's top 3 also get the same amount of points as the winning team's top 3. We have fractional event points and there is no reason for this equality - Winning team's top 3 can get +1.5 while losing team's top 3 can get +0.5, but a distribution I'd prefer is if winning top 2 got +2 and losing top 2 got +1. This is because when not many players are in the room, almost everyone wins, but no win feels "better" because everyone gets the same amount. In both scenarios, the total remains 6, but that is not a hard limit either. Especially with the upcoming command to send every participant a participation award, there is no reason to stick to round numbers.

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    Im IceCube (07-25-2025)

  4. #563
    Sensei's Avatar Guiding with wisdom 先生

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    Originally Posted by Bunny View Post
    Players in Onslaught War have no incentive for their team to win - the losing team's top 3 also get the same amount of points as the winning team's top 3. We have fractional event points and there is no reason for this equality - Winning team's top 3 can get +1.5 while losing team's top 3 can get +0.5, but a distribution I'd prefer is if winning top 2 got +2 and losing top 2 got +1. This is because when not many players are in the room, almost everyone wins, but no win feels "better" because everyone gets the same amount. In both scenarios, the total remains 6, but that is not a hard limit either. Especially with the upcoming command to send every participant a participation award, there is no reason to stick to round numbers.
    You made a valid point.
    It will be discussed with the rest of the event team.
    忍耐は鍵です。



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    Bunny (07-25-2025), Im IceCube (07-26-2025)

  6. #564
    Im IceCube's Avatar MX | IceCube

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    Event Idea

    Name: Minesweeper

    Description: The event host creates a square with mines, and players must cross one by one (the host will call them by name) without touching the mines to reach the other side. The host increases the difficulty each round.
    Map: Hall

    Rules: No climbing, no elevation, no teamwork, do not proceed unless your name is called.

    Tags: GLAD

    Prize:
    Last player standing = 3 Event Points
    2nd player standing = 2 Event Points
    3rd player standing = 1 Event Point

    campo minado.png


    Few people laughed, few people cried, most people were silent...

  7. #565
    Sensei's Avatar Guiding with wisdom 先生

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    Originally Posted by KimiTauz View Post
    Event Idea

    Name: Minesweeper

    Description: The event host creates a square with mines, and players must cross one by one (the host will call them by name) without touching the mines to reach the other side. The host increases the difficulty each round.
    Map: Hall

    Rules: No climbing, no elevation, no teamwork, do not proceed unless your name is called.

    Tags: GLAD

    Prize:
    Last player standing = 3 Event Points
    2nd player standing = 2 Event Points
    3rd player standing = 1 Event Point

    campo minado.png

    I like the idea. It would’ve been simple to set up.
    Unfortunately, the host can only place 120 mines in total.
    Creating enough square mines would most likely exceed that limit, causing them to disappear.

    Also, there's already an existing event strongly resembling your description, called Pathfinder's End.

    Pathfinder's End
    Description: This event is hosted in the "Basketball Area" of CyberSports. The host will set players' HP/AP to 1/0. The host will delimit the area by two boundaries, summon the players in one side and place mines inside the field. Your objective is to get to the other side successfully without getting hit by a mine. Last player to do so, DIES.
    Rules: No spiking / lagging / force-lagging. No elevating. No head-jumping. No leaving the event area. No stalling.
    Prize: The last player alive receives 1 event point.

    Game Mods: ESP, GLAD, NS
    Credits: Daniel, Sensei & TomasEdison
    Last edited by Sensei; 08-05-2025 at 12:00 PM.
    忍耐は鍵です。



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    Im IceCube (08-05-2025), TomasEdison (08-15-2025)

  9. #566
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    Official Proposal for a New GUNZ EVENT - The Final Showdown

    Hello Forum Team

    I would like to propose a new, exciting, and competitive event that can provide a unique and challenging gaming experience for all players - The Final Showdown. This is a free-for-all battle where players enter a closed arena, fight each other directly, and have the chance to face off against the GM.

    Proposed Event Structure:

    simultaneously All players enter the arena .

    The battle is free-for-all - each player fights against everyone else.

    The last player standing faces the GM as the End Boss.

    If the player defeats the GM, they receive bonus points, unique rewards.

    Enhancements and Ideas to Boost the Experience:

    Early Ranking Phases:
    Players who survive the longest before facing the GM receive consolation prizes or experience points.

    Dynamic Arena: The map includes obstacles, hazards, and random items that affect the course of the battle - making the event unpredictable and requiring strategy.

    Cumulative Experience Points: Each victory over other players grants experience points that accumulate toward the GM battle.

    Unique Rewards for the Champion: Weapons, costumes, or special abilities that remain with the player after the event, providing an advantage and recognition on the server.

    Side Challenges: Small missions can be added during the battle, such as collecting specific items in the arena or using environmental elements to gain an edge.

    Spectator System: Players who are eliminated early can watch the arena, keeping them engaged and learning strategies from other players.

    Recurring Event: The event can be held periodically, with overall rankings accumulating round by round to create an ongoing competition for the Champion title.

    Event Benefits:

    Enhances the gaming experience and brings players into a competitive and strategic battle.

    Gives players the opportunity to demonstrate who rules the arena.

    Offers significant rewards and achievements, motivating players to participate repeatedly.

    Creates excitement, tension, and a viewing experience even for players not actively in combat.

    I believe this event will become an unforgettable experience for the community and add a fresh and thrilling element to the server.

  10. #567
    Sensei's Avatar Guiding with wisdom 先生

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    Originally Posted by Undroid View Post
    Official Proposal for a New GUNZ EVENT - The Final Showdown
    Hello Forum Team

    I would like to propose a new, exciting, and competitive event that can provide a unique and challenging gaming experience for all players - The Final Showdown. This is a free-for-all battle where players enter a closed arena, fight each other directly, and have the chance to face off against the GM.

    Proposed Event Structure:

    simultaneously All players enter the arena .

    The battle is free-for-all - each player fights against everyone else.

    The last player standing faces the GM as the End Boss.

    If the player defeats the GM, they receive bonus points, unique rewards.

    Enhancements and Ideas to Boost the Experience:

    Early Ranking Phases:
    Players who survive the longest before facing the GM receive consolation prizes or experience points.

    Dynamic Arena: The map includes obstacles, hazards, and random items that affect the course of the battle - making the event unpredictable and requiring strategy.

    Cumulative Experience Points: Each victory over other players grants experience points that accumulate toward the GM battle.

    Unique Rewards for the Champion: Weapons, costumes, or special abilities that remain with the player after the event, providing an advantage and recognition on the server.

    Side Challenges: Small missions can be added during the battle, such as collecting specific items in the arena or using environmental elements to gain an edge.

    Spectator System: Players who are eliminated early can watch the arena, keeping them engaged and learning strategies from other players.

    Recurring Event: The event can be held periodically, with overall rankings accumulating round by round to create an ongoing competition for the Champion title.

    Event Benefits:

    Enhances the gaming experience and brings players into a competitive and strategic battle.

    Gives players the opportunity to demonstrate who rules the arena.

    Offers significant rewards and achievements, motivating players to participate repeatedly.

    Creates excitement, tension, and a viewing experience even for players not actively in combat.

    I believe this event will become an unforgettable experience for the community and add a fresh and thrilling element to the server.
    Well, let’s start at the beginning.

    Your initial idea is very similar to --> (Friendly Fire Frenzy), or any other PvP event with last man standing conditions where players fight each other in a free-for-all battle until only one player remains. It could in theory be adapted into a kind of a boss fight against the host in the end, but that’s not how it really works.

    Players cannot earn experience points in the event channel, and most events are hosted in team training or normal training mode. The only enclosed arena map where this would work is Arena. There is also Exhibition, which has obstacles and hazards, but it is not really an enclosed arena map.

    Unique prizes are only given out during giveaways or tournaments, not in daily events hosted by the Event Team. That makes your suggestion not realistically viable.

    I can’t think of a direct way for players to suddenly start collecting items as a side mission during an event.

    Your idea is promising and optimistic, which is great, but in practice it doesn’t fit within the GunZ environment. If you join a few events or look at the Event List, you’ll see what works and what doesn’t.

    Kind regards,
    Event Team
    Last edited by Sensei; 09-14-2025 at 10:06 AM.
    忍耐は鍵です。



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    Undroid (09-14-2025)

  12. #568
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    Name:
    Team Mini War

    Description:
    8 cubes, 3 players on each cube all MINI SIZED!
    Players battle using Bazookas and Grenades giving by a GM. (GM set all weapons to really low range dmg)
    Players will use Bazookas and Grenades to eliminate opponents and knock other teams off their cubes
    The GM will summon the last 2–4 remaining teams to the four cubes in the center.

    Map:
    This event will be hosted in Skillmap v13!
    Photos off the hosting map:
    W2mtC7X.png
    CjMyfqK.png

    The goal:
    Survive the madness and be the last team standing on your cube!

    Rules:
    3 players per cube.
    Do not leave your assigned cube.
    Allowed weapons: Bazooka, Grenades only.
    Fliping off your team from the cube = instant kick to the lobby.
    If one or two teammates die, the remaining players can keep fighting until they win or lose.
    (if only 1 player remain on the cube and all the another teams dead he earns 3 points,Rest of the team not get nothing)
    The last team remaining on their cube earns 1 point per player.
    GM controls the countdown, manages rounds, and tracks points.
    No spiking / lagging / force-lagging.


    Prize:
    🏆 Each player from the last surviving team earns 1 point.
    🏆 if only 1 player left on the cube he earns 3 points , Rest of the team not get nothing

    Game Mods:
    Player size: Mini scale.
    Weapons: Bazooka + Grenades , set all weapons to really low range dmg

    Friendly Fire ON

    (Optional Friendly Fire OFF,and the goal will be only to get down player from another teams from the cube using Bazookas and Grenades giving by a GM.)

    (Optional For More Game Mods)
    Last edited by Undroid; 10-11-2025 at 02:20 AM.

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    Axms (10-09-2025)

  14. #569
    TomasEdison's Avatar ⛅️🪴 .קְצִין נִפְגָּעִים

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    Originally Posted by Undroid View Post
    Name:
    Team Mini War

    Description:
    8 cubes, 3 players on each cube all MINI SIZED!
    Players battle using Bazookas and Grenades giving by a GM. (GM set all weapons to really low range dmg)
    Players will use Bazookas and Grenades to eliminate opponents and knock other teams off their cubes

    Map:
    This event will be hosted in Skillmap v13!
    Photos off the hosting map:
    W2mtC7X.png
    CjMyfqK.png

    The goal:
    survive the madness and be the last team standing on your cube!

    Rules:
    3 players per cube.
    Do not leave your assigned cube.
    Allowed weapons: Bazooka, Grenades only.
    Fliping off your team from the cube = instant kick to the lobby.

    If one or two teammates die, the remaining players can keep fighting until they win or lose.
    (if only 1 player left on the cube he earn 3 points,Rest of the team not get nothing)
    The last team remaining on their cube earns 1 point per player.
    GM controls the countdown, manages rounds, and tracks points.
    No spiking / lagging / force-lagging.

    Prize:
    �� Each player from the last surviving team earns 1 point.
    �� if only 1 player left on the cube he earn 3 points , Rest of the team not get nothing

    Game Mods:
    Player size: Mini scale.
    Weapons: Bazooka + Grenades , set all weapons to really low range dmg

    Friendly Fire ON

    (Optional Friendly Fire OFF,and the goal will be only to get down player from another teams from the cube using Bazookas and Grenades giving by a GM.)

    (Optional For More Game Mods)
    Interesting idea & thank you for sharing in here.
    I feel like we have enough similar events with better adjusted concepts, such as Minefield & Snowball Fight.

    In addition, 3 players fighting on these 'cubes' in Skillmap V13 may be difficult due to extremely small fighting area even if they're ants. We could just try scaling players in the events I mentioned above to increase the difficulty or spice it up, but I cannot guarantee we'll turn it into an official adjustment.


    “Every spirit builds itself a house, and beyond its house - a world, and beyond its world - a heaven.
    Know then, that the world exists for you: build, therefore, your own world”

    - "Nature" (Chapter 8), Ralph Waldo Emerson

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    Undroid (10-09-2025)

  16. #570
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    Name:
    $Who Want To Be A Millionaire$

    Description:
    10 Cubes, 10 Questions
    The host of the event will be standing on the final cyan brick.
    The host will freeze everyone at the start.
    And One by one, the host will call players by their name.
    Each player must ANSWERS! All 10 questions correctly to move up , cube by cube until reaching the top!
    For each question, the host will give 4 Possible Answers, BUT! only 1 is Correct
    the first player who Successfully answer all the host questions and reaches the top will receive 3 EP
    the second player will receive 2 EP the last player will receive 1 EP.



    Map:
    This event will be hosted in Skillmap v33!
    Photos off the hosting map:







    The goal:
    Is to ANSWERS All 10 questions correctly to move up , cube by cube until reaching the top!,AND WIN!
    The host can ask any question that comes to his mind.

    Rules:
    No spiking / lagging / force-lagging.
    No rejoining / Late join:on
    Failure to stand on a the cyan brick will result in LOSE!


    Prize:
    $ First to reaching the top! , receives 3 event points, second: 2 event points, third: 1 event point.


    Game Mods:
    None
    (Optional For Game Mods)
    Last edited by Undroid; 10-23-2025 at 08:20 PM.

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